What is skinning and why is it difficult to master?
Skinning is the process of assigning the vertices of a mesh to an animated skeleton structure. The mesh should deform and follow the movements of the skeleton accurately, creating realistic looking movements of organic shapes.
The skinning process is an important part of character creation and requires artists to interrupt the more creative parts of their work and spend often significant amounts of time on rather technical and repetitive deformation set-ups. Especially for less technically inclined artists the skinning task can quickly turn into a long and tedious journey through of bone influence area tuning and deformation readjustments.
BonesPro is the solution for all artists that don’t want to spend a lot of time on character skinning and prefer to get quality skinning results with a minimized amount of work.
BonesPro delivers fast results through a quick assignment set-up and convenient adjustment options.
Meshes deform like elastic skin, avoid face clipping and don’t tear vertices too far apart from each other.
Hypodermic solid deformers can handle the most problematic areas in an animated mesh.
API access allows integration into existing pipelines and Teams can collaborate on scenes without having to supply everyone with licenses.
BonesPro can not only be used for traditional skinning but also for many other animation effects.
For more information please visit http://www.bonespro.com