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paxCompiler sources. Single developer license
Platform: Win95,WinNT,Windows 2000,WinXP,Win98,WinME,Mac OS X,Windows Server 2003,Windows XP x64,Windows Server 2003 x64,Windows Vista,Windows Server 2008,Windows Vista x64,Windows 7,Windows 7 x32,Windows 7 x64,Windows Server 2008 R2,Windows 8,Windows server 2
The compiler generates machine code for Intel compatible processors (IA-32/64 architecture) for platforms: Win32/Win64, Mac OS, iOS Simulator.
The second script runner is a cross-platform interpreter based on intermediate code. Supported platforms are Win32/Win64, Linux, Android, Mac OS, iOS Simulator, iOS Device.
The compiler is written in Delphi and it is compatible with Free Pascal/Lazarus 32/64 bit.
It is possible to use the compiler as a scripting engine, so you can customize and extend the application without having to recompile it.
paxCompiler components allow you to implement debugger and code explorer.
Script-defined types support run-time information (RTTI).
You can bind instances of script-defined classes with dfm files.
You can import host-defined types with paxCompiler importer. Automatic import of host-defined types is available for Delphi XE2-XE7.
You can create stand alone executable files and dlls.
Support of compiled units and run-time packages.
paxCompiler engine is thread safe.
The nearest milestones on road map of the compiler development include: C/C++ compiler and native code generator for ARM processors.